APPLICATION OF GAMING TECHNOLOGIES IN THE PROCESS OF TRAINING OF FUTURE TEACHERS FOR PROFESSIONAL ACTIVITIES. Modern Information Technologies and Innovation Methodologies of Education in Professional Training Methodology Theory Experience Problems, [S. l.], n. 69, p. 43–55, 2023. DOI: 10.31652/2412-1142-2023-69-43-55. Disponível em: https://vspu.net/sit/index.php/sit/article/view/5542.. Acesso em: 19 may. 2024.