The impact of digitalization of the environment that surrounds the student on his competence level in mathematics
https://doi.org/10.31652/3041-2277-2024-1-89-97Published 2024-08-06
Keywords
- digitalization, the impact of the use of gadgets on the level of education of students, educational achievement
Copyright (c) 2024 Mykhailo Bilyk, Ihor Kalashnikov
This work is licensed under a Creative Commons Attribution 4.0 International License.
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Abstract
The publication is dedicated to finding an answer to the question: how does the digitization of the environment that surrounds the student affect his academic success, in particular, when studying mathematics? It is logical to assume that a long time spent at a computer or similar devices for the purpose of: educational activities, communication in social networks, watching movies, games – can affect the student's cognitive functions and his ability to learn. It is clear that it is important to consider this dependence in the context of other factors, such as the quality of education, family support and individual characteristics of the student. It is also important to take into account the quality of the use of gadgets, meaning whether it is active learning or just leisure. Therefore, we conducted a study aimed at studying the impact of the use of gadgets on the level of education of students, in particular, in mathematics.
The purpose of the publication is to establish the relationship between the quantity and quality of time spent on activities with gadgets, and other factors and educational achievements of students in the field of mathematics. Based on the analysis of the obtained data, general recommendations were formulated for creating an environment around the student that will contribute to his comprehensive development, in particular, the level of learning in mathematics. Analyzing the obtained results, the following can be highlighted: digital technologies have their niche in students' daily life; an organized student does not feel the negative impact of digital technologies on his level of educational achievements, on the contrary, on his own, or guided by a teacher or relatives, he uses them to improve his knowledge by watching certain popular science or educational films and programs; the selection of educational content should be manageable; computer games have a negative effect on the level of educational achievements of students in grades 7-9; in accordance with modern evaluation criteria, the school can ensure the student's average level of knowledge in mathematics; students who have a high level of knowledge in mathematics, in their overwhelming majority, do extra work.
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References
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