PROFESSIONAL COMPETENCIES OF SPECIALISTS IN THE DEVELOPMENT OF COMPUTER GAMES

Autor

DOI:

https://doi.org/10.31652/2412-1142-2024-74-38-48

Słowa kluczowe:

game projects engineering; professional competencies in game application development; model of professional competencies

Abstrakt

The computer game development industry has become an important and rapidly growing sector of the global digital economy, which requires a comprehensive understanding of the professional competencies of game engineering professionals. The study examines the models of skills, knowledge, and dispositions required by game application development specialists. They were derived from analysing domestic and international educational programmes, industry standards, and professional frameworks.

The article uses a methodology that includes a literature review, observation and analysis of specific situations, and design of pedagogical systems and models. The study identifies and synthesises the structure of professional competencies in several key dimensions: technical, cognitive, creative, interpersonal, and managerial. A proposed model combines these dimensions into a structured system that emphasises the interrelated nature of the knowledge, skills, values, and beliefs required for in-game project engineering. The model emphasises the importance of an interdisciplinary approach, combining technical, soft skills and creativity.

The results of the study have important practical implications for stakeholders. The developed model provides insights into targeted learning strategies for computer science and software engineering students. Higher education institutions can use it to develop more comprehensive and production-oriented educational programmes.

The study main limitations are the focus on formal university education and potential technological limitations in implementing integrated curricula. The study suggests that cloud computing and virtual reality technologies can mitigate some of these limitations by offering innovative solutions for skills development.

Pobrania

Statystyki pobrań niedostępne.

Biogramy autorów

  • Svitlana Lytvynova

    Doctor of Pedagogical Sciences, Professor, Senior Researcher, Deputy Director for Scientific Work Institute for Digitalisation of Education of the NAES of Ukraine, Kyiv, Ukraine

  • Yaroslav Vasylenko

    Lecturer of the Department of Computer Science and Methods of its Teaching Ternopil Volodymyr Hnatiuk National Pedagogical University, Ternopil, Ukraine

  • Halyna Shmyher

    Associate Professor of the Department of Computer Science and Methods of its Teaching Ternopil Volodymyr Hnatiuk National Pedagogical University, Ternopil, Ukraine

  • Oleksandr Vovkodav

    Candidate of Technical Sciences, Lecturer of the Department of Computer Science and Methods of its Teaching Ternopil Volodymyr Hnatiuk National Pedagogical University, Ternopil, Ukraine

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Opublikowane

2025-02-11

Numer

Dział

МЕТОДОЛОГІЧНІ ПРОБЛЕМИ ВПРОВАДЖЕННЯ ЦИФРОВИХ ТЕХНОЛОГІЙ ТА ІННОВАЦІЙНИХ МЕТОДИК НАВЧАННЯ

Jak cytować

PROFESSIONAL COMPETENCIES OF SPECIALISTS IN THE DEVELOPMENT OF COMPUTER GAMES. (2025). Modern Information Technologies and Innovation Methodologies of Education in Professional Training Methodology Theory Experience Problems, 74, 38-48. https://doi.org/10.31652/2412-1142-2024-74-38-48