EVALUATION OF COMPUTER SCIENCE STUDENTS' WORK ON IT PROJECTS BASED ON QUANTIZATION OF PROFESSIONAL ACTIVITY
DOI:
https://doi.org/10.31652/2412-1142-2023-68-5-18Słowa kluczowe:
methodology, pedagogy, quantization of professional activity, information technology specialists, students of computer specialties, computer science students, IT projects, Jira Software, Kanban, Agile, ScrumAbstrakt
The article examines the process of evaluating work on IT projects, which is presented systematically and multidimensionally, as a reflective and analytical toolkit. The research was conducted on the basis of the application of a system of humanitarian, psychophysiological, anthropological and informational methods and approaches, where the application of the theory of functional systems and through methodological and value understanding of pedagogical and production experiences and practices are decisive. This work updates the methodological potential of the idea of professionalization, in particular, a specialist in computer specialties, pedagogical anthropology and the theory of functional systems, including the concept of quantization of mental activity, which is interpreted as quantization of professional activity. A decisive methodological and practical-technological factor, which is a prerequisite for considering the evaluation process as a reflective and analytical toolkit, is the systematic quantization of professional activity, which is implemented on the basis of the use of the methodologies of Kanban, Agile methodologies, in particular, Scrum, "Manifesto for Agile Software Development". The research used Information technologies: Jira Software, in particular the Kanban template, Agile tools for Kanban, Agile tools for Scrum. Current strategies for quantifying professional activity when working on IT projects are: Epic; Story; Task; Sub-Task; part of the Story/Task; Bug; Sprint. Students were divided into small groups that worked on IT projects. In the process of project activity, they performed the following roles: Engineer, Scrum Master, Product Owner, Tech Lead. The evaluation presented in the specified system format is a significant component of the result-target basis of work on IT projects, and is also considered as a tool of innovative activity and a prerequisite for personal and professional development and professional communication. In further research, it is planned to develop the problems of professional activity for work on IT projects, which includes the study of motivational, value, cognitive, operational, reflective, components, as well as the use of quantization in pedagogical research on the professional training of students of computer specialties. The results of this study are planned to be applied to improve the qualifications of information technology specialists in the conditions of postgraduate education.
Pobrania
Bibliografia
World Economic Forum: Here's why education systems need to start taking a 'skills-first' approach. (2023). Mar
, 2023. Available at: https://www.weforum.org/agenda/2023/03/heres-why-educations-systems-need-to-starttaking-a-skills-first-approach/ (accessed: 30.03.2023).
Ministerstvo osvity i nauky Ukrainy. Zatverdzheni standarty vyshchoi osvity. Ministry of Education and
Science of Ukraine. Approved standards of higher education.. Retrieved from:
https://mon.gov.ua/ua/osvita/visha-osvita/naukovo-metodichna-rada-ministerstva-osviti-i-naukiukrayini/zatverdzheni-standarti-vishoyi-osviti (request date: 01.04.2023) (in Ukranian).
Fedorets, V. М., Sharyhin, О. А. & Klochko, О. V. (2023). Rozrobka pedahohichnykh stratehii vykorystannia
reverse engineering u protsesi navchannia maibutnikh fakhivtsiv haluzi informatsiinykh tekhnolohii
Development of pedagogical strategies for using reverse engineering in the process of training future specialists
in the field of information technology.. Visnyk pisliadyplomnoi osvity, Seriia «Pedahohichni nauky», Vypusk
(53). P. 181-207. DOI: https://doi.org/10.58442/2218-7650-2023-24(53)-181-207 (in Ukranian).
Klochko, O., Fedorets, V., Klochko, V. & Kormer, M. (2020). The Use of Ensemble Classification and
Clustering Methods of Machine Learning in the Study of Internet Addiction of Students. In Proceedings of the
st Symposium on Advances in Educational Technology ‒ Volume 1: AET. Р. 241-260.
DOI: https://doi.org/10.5220/0010923500003364.
Rahman, T., Nwokeji, J., Matovu, R. & Frezza, S. (2023). Project Based Learning : A Study on the Impact of
IST&P on the Computer Science Students Learning and Engagement. SIGCSE 2023 ‒ Proceedings of the 54th
ACM Technical Symposium on Computer Science Education, 2. P. 1386.
DOI: https://doi.org/10.1145/3545947.3576331.
Havazik, O. & Pavlickova, P. (2020). How to design Agile game for education purposes in JIRA. 7th
International Conference on Control, Decision and Information Technologies, CoDIT 2020, 9263937. P. 331-
DOI: 10.1109/CoDIT49905.2020.9263937.
Sarhadi, P., Naeem, W., Fraser, K. & Wilson, D. (2022). On the Application of Agile Project Management
Techniques, V-Model and Recent Software Tools in Postgraduate Theses Supervision. IFAC-PapersOnLine,
(17). P. 109-114. DOI: https://doi.org/10.48550/arXiv.2207.0484.
Boye, T., Cheng, E. & Gan, W. (2022). IT Industry Service Management Tools for Managing Large Classes.
Proceedings - Frontiers in Education Conference, 2022. Available at: http://hdl.handle.net/10453/160447
(accessed: 25.04.2023).
Milunic, A., Szmidt, T., Białczyk, K. & Miciuła, I. (2022). Tools for collaboration in IT projects during the
studies 2022 Proceedings of the Information Systems Education Conference, ISECON 2022-September.
P. 70-71.
Kauppinen, R., Lagstedt, A. Lindstedt, J. & Rainio, O. (2022). Software Engineering Education with IndustryMentored Projects. PACIS 2022 Proceedings. Available at: https://www.theseus.fi/handle/10024/781024
(accessed: 25.04.2023)
Hamer, S., Quesada-Lopez, C. & Jenkins, M. (2021). Automatically recovering students’ missing trace links
between commits and user stories. CIbSE 2021 - XXIV Ibero-American Conference on Software Engineering.
Available at: https://citic.ucr.ac.cr/publicaciones/automatically-recovering-students-missing-trace-links-betweencommits-and-user-stories (accessed: 25.04.2023).
Babič, F., Gašpar, V. & Satala, P. (2018). New Trends in Mobile Technologies Education in Slovakia: An
Empirical Study. ICETA 2018 16th IEEE International Conference on Emerging eLearning Technologies and
Applications, Proceedings, 8572277. P. 37-42. DOI:10.1109/ICETA.2018.8572277.
Ushynskyi, K. (1983). Liudyna yak predmet vykhovannia: Sproba pedahohichnoi antropolohii Man as an object
of education: An attempt of pedagogical anthropology.. Vybrani pedahohichni tvory, 1:192-463 (in Ukranian).
Nonaka, I., & Takeuchi, H. (2007). The knowledge-creating company. Harvard business review, 85(7/8), 162 p.
Taylor, I. (2022). Aristotle and The Problem of the Human Telos . Elenchus - A Journal of Undergraduate
Philosophy at Michigan State University, 1-5. Available at:
https://www.ojs.dgodden.msu.domains/index.php/elenchus/article/view/26 (accessed: 25.04.2023).
Manifesto for Agile Software Development. (2023). Available at: https://agilemanifesto.org/ (accessed: 25.04.2023).
Atlassian Jira Software. Available at: https://www.atlassian.com/software/jira (accessed: 25.04.2023).
Pobrania
Opublikowane
Numer
Dział
Licencja
Prawa autorskie (c) 2023 Гуревич Роман Семенович, Оксана Клочко, Василь Федорець, Олександр Шаригін, Драчук Мар’яна Іванівна

Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa 4.0 Międzynarodowe.